RS-15468Modded server
CSE Network | Rust | DEV
Offline 51.83.197.88:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is CSE Network | Rust | DEV?
CSE Network | Rust | DEV is offline at this moment; the last signal was 29 days 2 hours ago.
How is CSE Network | Rust | DEV ranked?
Ranked #15,468 on seven-day player hours, CSE Network | Rust | DEV is in the top – of all ranked servers.
Tags, lists, and filters
Where does CSE Network | Rust | DEV show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find CSE Network | Rust | DEV: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on CSE Network | Rust | DEV?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): It has 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use are the tags CSE Network | Rust | DEV publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on CSE Network | Rust | DEV?
A procedural map, created by the game, is in use on CSE Network | Rust | DEV.
Which settings and rules apply on CSE Network | Rust | DEV?
No gather rate is given in the name CSE Network | Rust | DEV. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC on.
Server details
What Rust version is CSE Network | Rust | DEV on?
Rust network protocol 2633 and build 163794 is what CSE Network | Rust | DEV runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of CSE Network | Rust | DEV?
A region is not published by CSE Network | Rust | DEV. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 51.83.197.88:28015.
How reliable is CSE Network | Rust | DEV?
The server CSE Network | Rust | DEV is down at the moment, with its last appearance 29 days 2 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.
Wipe schedule
When does CSE Network | Rust | DEV wipe?
Not enough wipe data exists yet to identify the rhythm of CSE Network | Rust | DEV. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 19 hours ago.
Joining the server
What is the process to join CSE Network | Rust | DEV?
To connect, start Rust, hit F1, and enter client.connect 51.83.197.88:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.