RS-13818Community server
TestServer
Offline 60.56.65.96:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TestServer?
TestServer is offline at this moment; the last signal was 11 days 5 hours ago.
What is the ranking of TestServer?
Ranked #13,818 on seven-day player hours, TestServer is in the top 60% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists count TestServer among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): It has 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on TestServer?
TestServer uses a procedural map, which the game generates.
Which settings and rules apply on TestServer?
The name TestServer does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is TestServer on?
On Windows, TestServer operates Rust network protocol 2634 and build 166494. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TestServer?
A region is not published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 60.56.65.96:28015 is its address.
Is TestServer currently online?
TestServer is offline now; the last time it was seen was 11 days 5 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 1 October 2026.
Wipe details
When does TestServer wipe?
Too few wipes are recorded for TestServer to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 22 hours ago.
How to join
How can I connect to TestServer?
To connect manually, open the console with F1 and type client.connect 60.56.65.96:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.