RS-12900Community server
Local_Offline_Server
Offline 61.239.238.181:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Local_Offline_Server?
Local_Offline_Server is offline at this moment; the last signal was 29 days 15 hours ago.
What is the ranking of Local_Offline_Server?
Ranked #12,900 on seven-day player hours, Local_Offline_Server is in the top – of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Local_Offline_Server?
These Top Rust Servers lists include Local_Offline_Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Local_Offline_Server?
The game's server browser reads the tags that Local_Offline_Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on Local_Offline_Server?
Local_Offline_Server uses a procedural map, which the game generates.
What does Local_Offline_Server run for rules and settings?
The name Local_Offline_Server does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is inactive.
About the server
What Rust version is Local_Offline_Server on?
Rust network protocol 2633 and build 163794 is what Local_Offline_Server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Local_Offline_Server?
A region is not published by Local_Offline_Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 61.239.238.181:28015.
Is Local_Offline_Server currently online?
Currently offline is Local_Offline_Server, last seen 29 days 15 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 14 September 2026.
Wipe schedule
When does Local_Offline_Server wipe?
The record holds too few wipes to determine Local_Offline_Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 19 hours ago.
Joining the server
How can I connect to Local_Offline_Server?
To connect manually, open the console with F1 and type client.connect 61.239.238.181:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.