RS-13674Community server
Devblog 240-Meshki
Offline 62.84.33.34:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:10 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Devblog 240-Meshki?
Devblog 240-Meshki is offline at this moment; the last signal was 25 hours ago. Its seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 14:00 UTC, with an average of 1 players.
Where does Devblog 240-Meshki sit in the rankings?
Ranked #13,674 on seven-day player hours, Devblog 240-Meshki is in the top 62% of all ranked servers.
Tags, lists, and filters
Where does Devblog 240-Meshki appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Devblog 240-Meshki among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.
What is the meaning of the tags on Devblog 240-Meshki?
Published by Devblog 240-Meshki for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; v2279 (Protocol): This server runs protocol 2279; match it to connect; ptrak (Networking): Network layer: RakNet, the standard for the game; hab366af3 (Custom tag): A non-standard tag, added by the owner or a plugin; stok (Custom tag): A non-standard tag, added by the owner or a plugin. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What does Devblog 240-Meshki run for rules and settings?
The name Devblog 240-Meshki does not state a gather rate. A group limit is not made public. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is inactive.
Server info
What version is Devblog 240-Meshki running?
On Windows, Devblog 240-Meshki operates Rust network protocol 2279. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Devblog 240-Meshki?
There is no region published by Devblog 240-Meshki. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 62.84.33.34:28015.
What is the uptime of Devblog 240-Meshki?
Devblog 240-Meshki is offline now; the last time it was seen was 25 hours ago. It was first observed by Top Rust Servers on 13 October 2026.
Wipe cycle
On what schedule does Devblog 240-Meshki wipe?
Not enough wipe data exists yet to identify the rhythm of Devblog 240-Meshki. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 hours ago.
Connection
What are the steps to join Devblog 240-Meshki?
Use the console: open Rust, press F1, and type client.connect 62.84.33.34:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.