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Live Servers11,587 Players47,460 Populated3,316 Fresh wipes · 3h93 Scanevery 5 min

RS-15975Modded server

E-SURVIVAL Dev

Offline 64.111.93.112:28025 checked 8d ago

trio moddedcarbon
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,975
top 71%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers, and #500 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:51 UTC10d ago 1 – running 1
Thu 1 Oct, 18:17 UTC FW12d ago 1 – 1.6 days 0
Tue 29 Sep, 09:32 UTC14d ago 1 halved by day 1 2.4 days 0
Tue 29 Sep, 02:33 UTC14d ago 1 – 0.3 days 1
Mon 28 Sep, 15:13 UTC15d ago 1 – 0.5 days 0
Thu 24 Sep, 12:45 UTC19d ago 1 held half 4.1 days 0
Wed 23 Sep, 05:41 UTC20d ago 1 – 1.3 days 0
Tue 22 Sep, 13:31 UTC21d ago 1 – 0.7 days 0
Mon 21 Sep, 05:13 UTC22d ago 1 – 1.3 days 1
Fri 18 Sep, 10:59 UTC25d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is E-SURVIVAL Dev?

Currently, E-SURVIVAL Dev is offline; the last sighting was 8 days 16 hours ago.

What is the ranking of E-SURVIVAL Dev?

On player hours across seven days, E-SURVIVAL Dev is #15,975, inside the top 71% of all ranked servers. In the trio category, it ranks #500.

Server tags and lists

On Top Rust Servers, which lists and filters carry E-SURVIVAL Dev?

These Top Rust Servers lists count E-SURVIVAL Dev among their servers: Top modded Rust servers and Best trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

How should you read the tags on E-SURVIVAL Dev?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts3 (Group limit): No more than 3 players per team; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use are the tags E-SURVIVAL Dev publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on E-SURVIVAL Dev?

E-SURVIVAL Dev uses a procedural map, which the game generates.

Which settings and rules apply on E-SURVIVAL Dev?

No gather rate is given in the name E-SURVIVAL Dev. Up to 3 players are allowed per group (trio). It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.

About the server

What version is E-SURVIVAL Dev running?

Rust network protocol 2634 and build 166494 is what E-SURVIVAL Dev runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of E-SURVIVAL Dev?

There is no region published by E-SURVIVAL Dev. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 64.111.93.112:28025.

What is the uptime of E-SURVIVAL Dev?

E-SURVIVAL Dev is offline now; the last time it was seen was 8 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 16 September 2026.

Wipe details

What can you expect on wipe day on E-SURVIVAL Dev?

Across recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 50% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

When does E-SURVIVAL Dev wipe?

No next wipe can be predicted for E-SURVIVAL Dev, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 17 hours ago.

How to join

What is the process to join E-SURVIVAL Dev?

To connect, start Rust, hit F1, and enter client.connect 64.111.93.112:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts3,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players There are 10 slots.
ts3
Group limit No more than 3 players per team.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.