RS-15977Modded server
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 20:32 UTC, in 1d 20h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is showing 0 players on 50 slots right now. The average over the last seven days comes to 0 players.
How is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN ranked?
The last seven days of player hours place PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,977, in the top 71% of ranked servers.
Server tags and lists
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The game's server browser reads the tags that PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes: gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): Player slots: 50; ts100 (Group limit): No more than 100 players per team; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163493 (Build): Game build: 163493; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $rus1 (Region code): Region code: us1; ^w (Weekly): It wipes weekly; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Who is behind PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and by 2 other servers we track, so the same operator most likely runs them.
Map and rules
What is the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a procedural map of size 3,500 with seed 1, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Mods / FPS+ / 4 Max.
Which settings and rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The name PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN does not state a gather rate. The maximum group size is 100 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?
On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN operates Rust network protocol 2633 and build 163493. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Over the last two days, it ran at an average of 40 server fps, minimum 33. Its entity count reached 86,204, including buildings, deployables and all other objects. At its highest, it consumed 2,835 MB of memory. Players feel lag when fps drops and entities increase.
Where can PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN be found?
There is no region published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, though its region code is us1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 64.40.8.156:23014.
What is the uptime of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The server PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is currently online. The uptime it gives suggests a restart around 23 hours ago. Across the last 7 full days, it was online for 144 of 168 hours, or 86%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?
The next wipe for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is estimated from weekly: 7 days after its last wipe. On Thursday 15 October at 20:32 UTC, the next wipe is anticipated. The world it is running now dates from 33 days 3 hours ago. The tags show a wipe schedule of one week.
How to join
What are the steps to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
To connect manually, open the console with F1 and type client.connect 64.40.8.156:23014. Or click Launch Rust on this page to open Rust through Steam and connect directly.