RS-894Modded server
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1
Online 64.40.8.156:24014 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 19:11 UTC, in 1d 5h. Every Thursday at 19:11 UTC · medium confidence
Coming wipes
- T− 1d 5hThu 15 Oct, 19:11 UTC
- T− 8d 5hThu 22 Oct, 19:11 UTC
- T− 15d 5hThu 29 Oct, 19:11 UTC
- T− 22d 4hThu 5 Nov, 19:00 UTCFW
- T− 29d 5hThu 12 Nov, 19:11 UTC
- T− 36d 5hThu 19 Nov, 19:11 UTC
- T− 43d 5hThu 26 Nov, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 19:11 UTC5d ago | 36 | – | running | 10 |
| Thu 1 Oct, 18:03 UTC FW12d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC19d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC26d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
On 200 slots, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 has 7 players at this moment. A seven-day average of 14 players was reached, peaking at 36. At 20:00 UTC it was busiest in the last 48 hours, averaging 21 players.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 sit in the rankings?
On player hours across seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is #894, inside the top 4% of all ranked servers.
Tags and filters
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: Rust servers with 2x gather rate and Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
What is the meaning of the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
Published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): Player slots: 200; ts100 (Group limit): The team limit is 100; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus1 (Region code): Set to region us1; ^w (Weekly): A weekly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 and 2 other servers we track all publish a theprojectlazarus.com hostname, which points to the same operator.
Settings and map
What is the map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs a procedural map of size 3,250 with seed 1, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Mods / FPS+ / 4 Max.
What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 use?
2x gather is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs, as its name shows. Up to 100 players can be in a group. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 on?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 perform?
Over the last two days, it ran at an average of 40 server fps, minimum 36. At its peak, it held 82,530 entities: everything from buildings to deployables and more. Memory usage peaked at 5,475 MB. Players feel lag when fps drops and entities increase.
What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
There is no region published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, though its region code is us1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 64.40.8.156:24014 is its address.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 currently online?
The server PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is currently online. The uptime it gives suggests a restart around 12 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
What can you expect on wipe day on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
Recent wipes saw an average peak of 34 players at their busiest. 3 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 33% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 5.5.
When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 follows a wipe rhythm of every Thursday at 19:11 UTC. The upcoming wipe is set for Thursday 15 October at 19:11 UTC. Its world was last replaced 5 days 18 hours ago. Its tags carry a wipe schedule set to weekly.
Joining the server
How can I connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
To connect, start Rust, hit F1, and enter client.connect 64.40.8.156:24014. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://theprojectlazarus.com/.
