RS-15997Community server
Oldskool
Offline 64.99.197.249:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Oldskool?
Oldskool is offline at this moment; the last signal was 9 days 23 hours ago.
Where does Oldskool sit in the rankings?
The last seven days of player hours place Oldskool at #15,997, in the top 71% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Oldskool?
These Top Rust Servers lists count Oldskool among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Oldskool?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags Oldskool publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on Oldskool?
A procedural map, created by the game, is in use on Oldskool.
Which settings and rules apply on Oldskool?
You will not find a gather rate in the name Oldskool. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. The server runs with VAC on.
Server details
What Rust version is Oldskool on?
Oldskool uses Rust network protocol 2634 and build 166652 with Linux as its system. The protocol must match for you to join; Steam will update your game.
Where can Oldskool be found?
There is no region published by Oldskool. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 64.99.197.249:28015.
Is Oldskool currently online?
The server Oldskool is down at the moment, with its last appearance 9 days 23 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 3 October 2026.
Wipe schedule
On what schedule does Oldskool wipe?
Too few wipes are recorded for Oldskool to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 23 hours ago.
Connection
What are the steps to join Oldskool?
Use the console: open Rust, press F1, and type client.connect 64.99.197.249:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.