RS-15984Community server
serversizer-lab
Offline 66.206.15.46:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is serversizer-lab?
Currently, serversizer-lab is offline; the last sighting was 8 days ago.
Where does serversizer-lab sit in the rankings?
Ranked #15,984 on seven-day player hours, serversizer-lab is in the top 71% of all ranked servers.
Tags and filters
Where does serversizer-lab appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count serversizer-lab among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on serversizer-lab?
The game's server browser reads the tags that serversizer-lab publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on serversizer-lab?
serversizer-lab uses a procedural map, which the game generates.
What does serversizer-lab run for rules and settings?
The name serversizer-lab does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What is the Rust version on serversizer-lab?
Rust network protocol 2634 and build 166652 is what serversizer-lab runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
Where can serversizer-lab be found?
A region is not published by serversizer-lab. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 66.206.15.46:28015.
What is the uptime of serversizer-lab?
Currently offline is serversizer-lab, last seen 8 days ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 6 October 2026.
Wipe cycle
When does serversizer-lab wipe?
Too few wipes are recorded for serversizer-lab to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 8 days 1 hours ago.
Joining the server
What are the steps to join serversizer-lab?
Use the console: open Rust, press F1, and type client.connect 66.206.15.46:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.