RS-9908Modded server
Test Server
Offline NA 66.51.98.52:28005 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 12h. The force wipe · high confidence
Coming wipes
- T− 21d 12hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 20:34 UTC10h ago | – | – | running | 1 |
| Sat 3 Oct, 03:22 UTC12d ago | 1 | halved by day 2 | 11.7 days | 0 |
| Thu 1 Oct, 19:03 UTC FW13d ago | 1 | – | 1.3 days | 0 |
| Wed 30 Sep, 20:43 UTC14d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 10:31 UTC14d ago | 1 | – | 0.4 days | 1 |
| Mon 28 Sep, 17:22 UTC16d ago | 1 | – | 1.7 days | 0 |
| Mon 28 Sep, 08:14 UTC16d ago | 1 | – | 0.4 days | 0 |
| Sun 27 Sep, 07:08 UTC17d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 20:08 UTC19d ago | 1 | – | 1.5 days | 0 |
| Fri 25 Sep, 10:09 UTC19d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Test Server?
Test Server is offline at this moment; the last signal was 9 hours ago. A seven-day average of 1 players was reached, peaking at 1. At 05:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does Test Server sit in the rankings?
In North America, Test Server is #1,292 on seven-day player hours, with #9,908 overall and a top 45% position among ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Test Server?
These Top Rust Servers lists include Test Server: Top modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How should you read the tags on Test Server?
Published by Test Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): The server browser puts it in North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on Test Server?
A procedural map of size 3,000 with seed 1, created by the game, is in use on Test Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does Test Server use?
You will not find a gather rate in the name Test Server. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is Test Server on?
On Linux, Test Server operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
How well does Test Server perform?
Its average server fps over the last 48 hours was 49, with a low of 5. Its entity count reached 48,222, including buildings, deployables and all other objects. Memory usage peaked at 1,693 MB. What players experience as lag comes from low fps and a rising entity count.
What is the location of Test Server?
Its NA tag is how Test Server lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 66.51.98.52:28005.
Is Test Server currently online?
Test Server is offline now; the last time it was seen was 9 hours ago. Based on the uptime it reports, the last restart was roughly 31 minutes ago. Across the last 7 full days, it was online for 7 of 168 hours, or 4%. Its first appearance in Top Rust Servers was on 24 September 2026.
Wipe cycle
What happens on wipe day on Test Server?
Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 2.
On what schedule does Test Server wipe?
With the force wipe, Test Server resets once a month. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The world it is running now dates from 10 hours ago. Its tags indicate wipes happen each month.
Connection
What is the process to join Test Server?
Use the console: open Rust, press F1, and type client.connect 66.51.98.52:28005. Or simply click Launch Rust here; it opens the game through Steam and connects you.