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Live Servers11,698 Players81,760 Populated4,118 Fresh wipes · 3h168 Scanevery 5 min

RS-2120Modded server

PVE Land [US]|SkillTree|Raidable Bases|EVENTS

Online NA 66.51.99.151:28080 checked 8m ago

biweekly wipes moddedoxidepve
Connect
Players now
2/ 100
2% full
7-day average
2
peak 9
Rank
#2,120
top 10% · #357 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
T− 1d 2h
Thu 15 Oct, 18:15 UTC
Light curve

Players

AveragePeak
02.557.51016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:15 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

usual gap14.2 daysbetween real wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. T− 1d 2hThu 15 Oct, 18:15 UTC
  2. T− 15d 2hThu 29 Oct, 18:15 UTC
  3. T− 22d 3hThu 5 Nov, 19:00 UTCFW
  4. T− 29d 2hThu 12 Nov, 18:15 UTC
  5. T− 43d 2hThu 26 Nov, 18:15 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:15 UTC FW12d ago 11 – running 2
Thu 17 Sep, 13:44 UTC27d ago 12 halved by day 6 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

On 100 slots, PVE Land [US]|SkillTree|Raidable Bases|EVENTS has 2 players at this moment. A seven-day average of 2 players was reached, peaking at 9. Over the last 48 hours, the peak hour was 00:00 UTC, with an average of 7 players.

Where does PVE Land [US]|SkillTree|Raidable Bases|EVENTS sit in the rankings?

In North America, PVE Land [US]|SkillTree|Raidable Bases|EVENTS is #357 on seven-day player hours, with #2,120 overall and a top 10% position among ranked servers.

Tags, lists, and filters

Where does PVE Land [US]|SkillTree|Raidable Bases|EVENTS appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count PVE Land [US]|SkillTree|Raidable Bases|EVENTS among their servers: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts16 (Group limit): Team size is capped at 16; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): The server browser lists it under North America are the tags PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Who operates PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

4 other servers we track publish a rustedmaster.eu hostname as well as PVE Land [US]|SkillTree|Raidable Bases|EVENTS, so they are most likely run by the same operator.

Rules, settings, and map

What is the map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is procedural, size 3,500, seed 58744231, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

Which settings and rules apply on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

You will not find a gather rate in the name PVE Land [US]|SkillTree|Raidable Bases|EVENTS. The maximum group size is 16 players. You play pve, player combat is disabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.

Server info

What is the Rust version on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

On Windows, PVE Land [US]|SkillTree|Raidable Bases|EVENTS operates Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.

Is PVE Land [US]|SkillTree|Raidable Bases|EVENTS lag-free?

Over the last two days, it ran at an average of 57 server fps, minimum 24. At its peak, it held 102,547 entities: everything from buildings to deployables and more. Memory usage peaked at 4,231 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the location of PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS uses its NA tag to list itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 66.51.99.151:28080.

How reliable is PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The server PVE Land [US]|SkillTree|Raidable Bases|EVENTS is currently online. Based on the uptime it reports, the last restart was roughly 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The average busiest count over recent wipes is 12 players. The latest wipe saw its highest player count 2 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 6.

On what schedule does PVE Land [US]|SkillTree|Raidable Bases|EVENTS wipe?

Since too few wipes are on file to confirm the schedule for PVE Land [US]|SkillTree|Raidable Bases|EVENTS, the prediction is based on its tag. The upcoming wipe is set for Thursday 15 October at 18:15 UTC. The present world has been live since 12 days 21 hours ago. A fortnightly wipe schedule appears in its tags.

Joining the server

What is the process to join PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

To connect, start Rust, hit F1, and enter client.connect 66.51.99.151:28080. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://rustedmaster.eu.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167584,ts16,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players There are 100 slots.
ts16
Group limit Team size is capped at 16.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly This server wipes on a two-week cycle.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.