Top Rust ServersObservatory · live
Live Servers11,649 Players59,758 Populated3,674 Fresh wipes · 3h149 Scanevery 5 min

RS-4936Modded server

EverGreene PvE | Development

Online NA 66.51.99.40:28015 checked 7m ago

monthly wipes moddedoxide
Connect
Players now
2/ 50
4% full
7-day average
0
peak 2
Rank
#4,936
top 22% · #874 in NA
Last wipe
2d ago
monthly schedule
Next wipe
T− 21d 21h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 22% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 21h. The force wipe · high confidence

usual gap10.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. T− 21d 21hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:53 UTC2d ago 2 – running 0
Thu 1 Oct, 18:08 UTC FW13d ago 3 halved by day 1 10.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is EverGreene PvE | Development?

EverGreene PvE | Development is showing 2 players on 50 slots right now. A seven-day average of 0 players was reached, peaking at 2. At 05:00 UTC it was busiest in the last 48 hours, averaging 2 players.

How is EverGreene PvE | Development ranked?

On seven-day player hours, EverGreene PvE | Development ranks #4,936 overall, in the top 22% of ranked servers and #874 across North America.

Tags, lists, and filters

Where does EverGreene PvE | Development appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count EverGreene PvE | Development among their servers: Top modded Rust servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

What is the meaning of the tags on EverGreene PvE | Development?

Published by EverGreene PvE | Development for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): The server browser puts it in North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on EverGreene PvE | Development?

The map on EverGreene PvE | Development is procedural, size 3,700, seed 1895876822, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on EverGreene PvE | Development?

No gather rate is given in the name EverGreene PvE | Development. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.

About the server

What is the Rust version on EverGreene PvE | Development?

On Linux, EverGreene PvE | Development operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

What is the performance like on EverGreene PvE | Development?

Its average server fps over the last 48 hours was 57, with a low of 5. The maximum entities it carried was 81,799, covering buildings, deployables and the rest. At its highest, it consumed 2,598 MB of memory. Players feel lag when fps drops and entities increase.

What is the location of EverGreene PvE | Development?

Its NA tag is how EverGreene PvE | Development lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 66.51.99.40:28015.

Is EverGreene PvE | Development currently online?

EverGreene PvE | Development is online at the moment. Based on the uptime it reports, the last restart was roughly 9 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What happens on wipe day on EverGreene PvE | Development?

Recent wipes saw an average peak of 2 players at their busiest. 13 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.

How often does EverGreene PvE | Development wipe?

With the force wipe, EverGreene PvE | Development resets once a month. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The world it is running now dates from 2 days 7 hours ago. Monthly wipes are declared in its tags.

How to join

What is the process to join EverGreene PvE | Development?

To connect, start Rust, hit F1, and enter client.connect 66.51.99.40:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://discord.com/invite/qsaaWXKWt4.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players It has 50 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly A monthly wipe, coinciding with Facepunch's force wipe.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.