RS-16032Community server
Rads Testing
Offline 68.118.120.120:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Rads Testing?
Rads Testing is offline at this moment; the last signal was 13 days 10 hours ago.
How is Rads Testing ranked?
The last seven days of player hours place Rads Testing at #16,032, in the top 69% of ranked servers.
Server tags and lists
Where does Rads Testing appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Rads Testing: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Rads Testing?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166493 (Build): Running game build 166493; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags Rads Testing publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on Rads Testing?
Rads Testing uses a procedural map, which the game generates.
Which settings and rules apply on Rads Testing?
You will not find a gather rate in the name Rads Testing. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.
Server info
What is the Rust version on Rads Testing?
Rads Testing uses Rust network protocol 2634 and build 166493 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Rads Testing?
There is no region published by Rads Testing. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 68.118.120.120:28015.
Is Rads Testing currently online?
Rads Testing is offline now; the last time it was seen was 13 days 10 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 1 October 2026.
Wipe cycle
When does Rads Testing wipe?
The record holds too few wipes to determine Rads Testing's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 13 days 14 hours ago.
How to join
What is the process to join Rads Testing?
To connect, start Rust, hit F1, and enter client.connect 68.118.120.120:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.