RS-9477Community server
Test
Offline 70.234.248.149:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Test?
Test is offline at this moment; the last signal was 34 hours ago. Over seven days it averaged 0, and the highest point was 1. The busiest point in the last 48 hours was 22:00 UTC, when it averaged 1 players.
What is the ranking of Test?
On player hours across seven days, Test is #9,477, inside the top 43% of all ranked servers.
Server tags and lists
Where does Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Test among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test?
gmrust (Game mode): Standard survival, as in Rust; mp500 (Max players): Player slots: 500; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What does Test run for rules and settings?
You will not find a gather rate in the name Test. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is active.
About the server
What version is Test running?
Test uses Rust network protocol 2634 and build 167398 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Test be found?
No region is published by Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 70.234.248.149:28015.
What is the uptime of Test?
Test is offline now; the last time it was seen was 34 hours ago. It was up for 12% of the last 1 full day, which is 3 out of 24 hours. Its first appearance in Top Rust Servers was on 12 October 2026.
Wipe details
When does Test wipe?
Not enough wipe data exists yet to identify the rhythm of Test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 19 hours ago.
Connection
What is the process to join Test?
To connect, start Rust, hit F1, and enter client.connect 70.234.248.149:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.