RS-15485Community server
Local Unity 6 Test
Offline 70.34.213.45:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Local Unity 6 Test?
Local Unity 6 Test is offline at this moment; the last signal was 26 days 21 hours ago.
Where does Local Unity 6 Test sit in the rankings?
On player hours across seven days, Local Unity 6 Test is #15,485, inside the top – of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Local Unity 6 Test?
These Top Rust Servers lists count Local Unity 6 Test among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Unity 6 Test?
gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Player slots: 2; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags Local Unity 6 Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Local Unity 6 Test?
A procedural map, created by the game, is in use on Local Unity 6 Test.
What does Local Unity 6 Test run for rules and settings?
You will not find a gather rate in the name Local Unity 6 Test. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is disabled.
Server info
What version is Local Unity 6 Test running?
Rust network protocol 2633 and build 163794 is what Local Unity 6 Test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Local Unity 6 Test?
No region is published by Local Unity 6 Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 70.34.213.45:28015.
What is the uptime of Local Unity 6 Test?
Local Unity 6 Test is offline now; the last time it was seen was 26 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 17 September 2026.
Wipe schedule
When does Local Unity 6 Test wipe?
Not enough wipe data exists yet to identify the rhythm of Local Unity 6 Test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 27 days 2 hours ago.
How to join
How can I connect to Local Unity 6 Test?
Use the console: open Rust, press F1, and type client.connect 70.34.213.45:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.