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Live Servers11,698 Players81,760 Populated4,118 Fresh wipes · 3h168 Scanevery 5 min

RS-3403Community server

My Local Dev Server

Offline 71.176.38.233:28015 checked 35m ago

Connect
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#3,403
top 15%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75116:0002:0012:0020:0005:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:21 UTC10d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on My Local Dev Server?

My Local Dev Server is offline at this moment; the last signal was 35 minutes ago. Its seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 16:00 UTC, when it averaged 1 players.

Where does My Local Dev Server sit in the rankings?

Ranked #3,403 on seven-day player hours, My Local Dev Server is in the top 15% of all ranked servers.

Tags and filters

Where does My Local Dev Server appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find My Local Dev Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on My Local Dev Server?

The game's server browser reads the tags that My Local Dev Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Game build: 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

Which map is running on My Local Dev Server?

A procedural map, created by the game, is in use on My Local Dev Server.

What does My Local Dev Server run for rules and settings?

No gather rate is given in the name My Local Dev Server. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC off.

Server details

What is the Rust version on My Local Dev Server?

Rust network protocol 2634 and build 167398 is what My Local Dev Server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the server location for My Local Dev Server?

A region is not published by My Local Dev Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 71.176.38.233:28015.

Is My Local Dev Server currently online?

Currently offline is My Local Dev Server, last seen 35 minutes ago. It spent 165 of the last 168 hours online across 7 days, giving 98% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What can you expect on wipe day on My Local Dev Server?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 0 hours after it began.

How often does My Local Dev Server wipe?

Too few wipes are recorded for My Local Dev Server to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days ago.

How to join

What is the process to join My Local Dev Server?

To connect, start Rust, hit F1, and enter client.connect 71.176.38.233:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players It has 10 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167398
Build Game build: 167398.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.