Top Rust ServersObservatory · live
Live Servers11,518 Players36,327 Populated3,241 Fresh wipes · 3h74 Scanevery 5 min

RS-11335Community server

ZombieNET

Online 74.110.198.225:28015 checked 13m ago

Connect
Players now
0/ 500
0% full
7-day average
0
peak 1
Rank
#11,335
top 52%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

AveragePeakWipe
00.250.50.75119:0002:0009:0017:0000:0007:00Wiped Sat 17 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
05010015020019:0002:0009:0017:0000:0007:00Wiped Sat 17 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct19 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is ZombieNET?

ZombieNET is showing 0 players on 500 slots right now. Over seven days it averaged 0, and the highest point was 1. Over the last 48 hours, the peak hour was 01:00 UTC, with an average of 1 players.

Where does ZombieNET sit in the rankings?

The last seven days of player hours place ZombieNET at #11,335, in the top 52% of ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry ZombieNET?

These Top Rust Servers lists count ZombieNET among their servers: Best Rust community servers and Rust zombie servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on ZombieNET?

The game's server browser reads the tags that ZombieNET publishes: gmrust (Game mode): Standard survival, as in Rust; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What is the map on ZombieNET?

The map on ZombieNET is procedural, size 4,500, seed 1337, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on ZombieNET?

The name ZombieNET does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is active.

Server details

What is the Rust version on ZombieNET?

Rust network protocol 2634 and build 167781 is what ZombieNET runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

Is ZombieNET lag-free?

Its average server fps over the last 48 hours was 141, with a low of 96. Its entity count reached 121,463, including buildings, deployables and all other objects. At its highest, it consumed 3,296 MB of memory. What players experience as lag comes from low fps and a rising entity count.

Where can ZombieNET be found?

A region is not published by ZombieNET. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 74.110.198.225:28015 is its address.

Is ZombieNET currently online?

Right now, ZombieNET is up and running. The uptime it gives suggests a restart around 35 hours ago. The last 1 full day saw it up for 24 of 24 hours, or 100% of the time. The first time Top Rust Servers saw it was on 17 October 2026.

Wipe schedule

When does ZombieNET wipe?

The record holds too few wipes to determine ZombieNET's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 36 hours ago.

Connection

What are the steps to join ZombieNET?

To connect manually, open the console with F1 and type client.connect 74.110.198.225:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp500
Max players Player slots: 500.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.