RS-14393Community server
RadarTest
Offline 77.20.252.163:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 6 Sep, 11:57 UTC37d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on RadarTest?
Currently, RadarTest is offline; the last sighting was 20 days 8 hours ago.
What is the ranking of RadarTest?
On player hours across seven days, RadarTest is #14,393, inside the top 66% of all ranked servers.
Server tags and lists
Where does RadarTest appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find RadarTest: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RadarTest?
The game's server browser reads the tags that RadarTest publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on RadarTest?
RadarTest uses a procedural map, which the game generates.
What does RadarTest run for rules and settings?
The name RadarTest does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on RadarTest?
On Windows, RadarTest operates Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.
Where can RadarTest be found?
No region is published by RadarTest. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 77.20.252.163:28015 is its address.
Is RadarTest currently online?
Currently offline is RadarTest, last seen 20 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 14 September 2026.
Wipe schedule
On what schedule does RadarTest wipe?
The record holds too few wipes to determine RadarTest's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 37 days 19 hours ago.
Connection
What are the steps to join RadarTest?
Use the console: open Rust, press F1, and type client.connect 77.20.252.163:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.