RS-15082Community server
RadarTest
Offline 77.20.252.163:28025 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is RadarTest?
Currently, RadarTest is offline; the last sighting was 20 days 5 hours ago.
How is RadarTest ranked?
Ranked #15,082 on seven-day player hours, RadarTest is in the top 69% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry RadarTest?
These Top Rust Servers lists include RadarTest: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on RadarTest?
The game's server browser reads the tags that RadarTest publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on RadarTest?
RadarTest uses a procedural map, which the game generates.
What does RadarTest run for rules and settings?
The name RadarTest does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What version is RadarTest running?
RadarTest uses Rust network protocol 2633 and build 162929 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of RadarTest?
A region is not published by RadarTest. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 77.20.252.163:28025.
Is RadarTest currently online?
RadarTest is offline now; the last time it was seen was 20 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 23 September 2026.
Wipe schedule
When does RadarTest wipe?
Too few wipes are recorded for RadarTest to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 37 days 19 hours ago.
Joining the server
How can I connect to RadarTest?
To connect, start Rust, hit F1, and enter client.connect 77.20.252.163:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.