RS-15973Community server
test
Offline 77.48.47.4:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is test?
test is offline at this moment; the last signal was 11 days 3 hours ago.
Where does test sit in the rankings?
The last seven days of player hours place test at #15,973, in the top 70% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists include test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on test?
The game's server browser reads the tags that test publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on test?
A procedural map, created by the game, is in use on test.
What settings and rules does test use?
No gather rate is given in the name test. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is disabled.
Server details
What version is test running?
Rust network protocol 2634 and build 166586 is what test runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for test?
No region is published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 77.48.47.4:28015.
How reliable is test?
test is offline now; the last time it was seen was 11 days 3 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 2 October 2026.
Wipe details
How often does test wipe?
Too few wipes are recorded for test to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 8 hours ago.
Joining the server
What are the steps to join test?
To connect manually, open the console with F1 and type client.connect 77.48.47.4:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.