RS-15033Community server
RUST: DEADLINE
Offline 77.52.17.52:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on RUST: DEADLINE?
Currently, RUST: DEADLINE is offline; the last sighting was 9 days 8 hours ago.
How is RUST: DEADLINE ranked?
The last seven days of player hours place RUST: DEADLINE at #15,033, in the top 66% of ranked servers.
Server tags and lists
Where does RUST: DEADLINE appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find RUST: DEADLINE: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on RUST: DEADLINE?
Published by RUST: DEADLINE for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp500 (Max players): There are 500 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on RUST: DEADLINE?
RUST: DEADLINE uses a procedural map, which the game generates.
What settings and rules does RUST: DEADLINE use?
The name RUST: DEADLINE does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. The server runs with VAC on.
About the server
What version is RUST: DEADLINE running?
Rust network protocol 2634 and build 166652 is what RUST: DEADLINE runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of RUST: DEADLINE?
There is no region published by RUST: DEADLINE. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 77.52.17.52:28015.
How reliable is RUST: DEADLINE?
RUST: DEADLINE is offline now; the last time it was seen was 9 days 8 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 4 October 2026.
Wipe schedule
On what schedule does RUST: DEADLINE wipe?
Not enough wipe data exists yet to identify the rhythm of RUST: DEADLINE. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 10 hours ago.
Joining the server
What is the process to join RUST: DEADLINE?
Use the console: open Rust, press F1, and type client.connect 77.52.17.52:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.