RS-14380Community server
Test Server
Offline 78.189.164.73:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Test Server?
Test Server is offline at this moment; the last signal was 26 days 14 hours ago.
What is the ranking of Test Server?
On player hours across seven days, Test Server is #14,380, inside the top – of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Test Server?
These Top Rust Servers lists include Test Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags Test Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on Test Server?
Test Server uses a procedural map, which the game generates.
What does Test Server run for rules and settings?
No gather rate is given in the name Test Server. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server details
What version is Test Server running?
On Windows, Test Server operates Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
Where can Test Server be found?
A region is not published by Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 78.189.164.73:28015 is its address.
What is the uptime of Test Server?
Currently offline is Test Server, last seen 26 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 17 September 2026.
Wipe schedule
How often does Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Test Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 26 days 17 hours ago.
How to join
How can I connect to Test Server?
Use the console: open Rust, press F1, and type client.connect 78.189.164.73:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.