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Live Servers11,453 Players32,798 Populated2,900 Fresh wipes · 3h87 Scanevery 5 min

RS-8862Community server

Koeke's Gameserver

Online EU 78.24.120.14:28015 checked 10m ago

Connect
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#8,862
top 40% · #2110 in EU
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:00 UTC9d ago 3 – running 1
Sun 4 Oct, 10:08 UTC10d ago 2 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Koeke's Gameserver?

Koeke's Gameserver is showing 0 players on 10 slots right now. A seven-day average of 0 players was reached, peaking at 2.

What is the ranking of Koeke's Gameserver?

In Europe, Koeke's Gameserver is #2,110 on seven-day player hours, with #8,862 overall and a top 40% position among ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Koeke's Gameserver?

On these Top Rust Servers lists you will find Koeke's Gameserver: Best EU Rust servers and Best Rust community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Koeke's Gameserver?

Published by Koeke's Gameserver for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): Running game build 167058; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; EU (Europe): The server browser puts it in Europe. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What map is used on Koeke's Gameserver?

The map on Koeke's Gameserver is procedural, size 3,000, seed 1998348663, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does Koeke's Gameserver use?

The name Koeke's Gameserver does not state a gather rate. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC on.

Server info

What Rust version is Koeke's Gameserver on?

Rust network protocol 2634 and build 167058 is what Koeke's Gameserver runs, on Linux. The protocol must match for you to join; Steam will update your game.

What is the performance like on Koeke's Gameserver?

The last 48 hours saw it average 139 server fps, never going under 119. Its entity count reached 50,173, including buildings, deployables and all other objects. At its highest, it consumed 2,465 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the server location for Koeke's Gameserver?

Koeke's Gameserver uses its EU tag to list itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 78.24.120.14:28015.

What is the uptime of Koeke's Gameserver?

Koeke's Gameserver is online at the moment. The uptime it gives suggests a restart around 6 days 13 hours ago. Across the last 7 full days, it was online for 167 of 168 hours, or 99%. Its first appearance in Top Rust Servers was on 4 October 2026.

Wipe details

What happens on wipe day on Koeke's Gameserver?

Across recent wipes, the busiest times averaged 2 players. The latest wipe saw its highest player count 23 hours in.

When does Koeke's Gameserver wipe?

Not enough wipe data exists yet to identify the rhythm of Koeke's Gameserver. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 8 hours ago.

Joining the server

How can I connect to Koeke's Gameserver?

Use the console: open Rust, press F1, and type client.connect 78.24.120.14:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://www.kleemans.org/.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,EU,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players There are 10 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167058
Build Running game build 167058.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.