RS-14735Community server
Local Test Server
Offline 78.37.177.132:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Local Test Server?
Currently, Local Test Server is offline; the last sighting was 26 days 17 hours ago.
What is the ranking of Local Test Server?
The last seven days of player hours place Local Test Server at #14,735, in the top – of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Local Test Server?
These Top Rust Servers lists count Local Test Server among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
The game's server browser reads the tags that Local Test Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): There are 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164070 (Build): Running game build 164070; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on Local Test Server?
A procedural map, created by the game, is in use on Local Test Server.
Which settings and rules apply on Local Test Server?
No gather rate is given in the name Local Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is Local Test Server on?
On Windows, Local Test Server operates Rust network protocol 2633 and build 164070. Joining requires matching protocols, and Steam updates your game automatically.
Where can Local Test Server be found?
There is no region published by Local Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 78.37.177.132:28015 is its address.
How reliable is Local Test Server?
The server Local Test Server is down at the moment, with its last appearance 26 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe schedule
When does Local Test Server wipe?
Too few wipes are recorded for Local Test Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 31 days 16 hours ago.
Joining the server
What is the process to join Local Test Server?
Use the console: open Rust, press F1, and type client.connect 78.37.177.132:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.