Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW12d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC16d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC20d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Facepunch Playtest?
A live count of 0 players is on Facepunch Playtest right now. A seven-day average of 0 players was reached, peaking at 2. At 16:00 UTC it was busiest in the last 48 hours, averaging 2 players.
Where does Facepunch Playtest sit in the rankings?
On player hours across seven days, Facepunch Playtest is #7,250, inside the top 33% of all ranked servers.
Tags and filters
Where does Facepunch Playtest show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Facepunch Playtest: Top ranked Rust servers. These are the filters that bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.
How should you read the tags on Facepunch Playtest?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): Player slots: 0; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Protocol 2635 is required to join; your game must be on the same version; cs167779 (Build): Game build: 167779; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags Facepunch Playtest publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Who operates Facepunch Playtest?
A playrust.com hostname is published by Facepunch Playtest and by 124 other servers we track, so the same operator most likely runs them.
Map and rules
What is the map on Facepunch Playtest?
A procedural map of size 4,500 with seed 1377699477, created by the game, is in use on Facepunch Playtest. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on Facepunch Playtest?
You will not find a gather rate in the name Facepunch Playtest. Up to 100 players can be in a group. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Rust's Official tab includes it. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Facepunch Playtest?
Rust network protocol 2635 and build 167779 is what Facepunch Playtest runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Facepunch Playtest perform?
Its average server fps over the last 48 hours was 45, with a low of 35. The maximum entities it carried was 391,000, covering buildings, deployables and the rest. Its memory use reached 10,865 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Facepunch Playtest?
No region is published by Facepunch Playtest. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 79.137.98.20:28015 is its address.
How reliable is Facepunch Playtest?
The server Facepunch Playtest is currently online. The uptime it gives suggests a restart around 25 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
What can you expect on wipe day on Facepunch Playtest?
Recent wipes saw an average peak of 9 players at their busiest. The latest wipe saw its highest player count 0 hours in. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.
When does Facepunch Playtest wipe?
There is no way to predict the next wipe on Facepunch Playtest, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 19 hours ago.
Connection
What is the process to join Facepunch Playtest?
Use the console: open Rust, press F1, and type client.connect 79.137.98.20:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.