Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Facepunch AUX3?
Facepunch AUX3 is showing 0 players at this moment. The average over the last seven days comes to 0 players.
Where does Facepunch AUX3 sit in the rankings?
The last seven days of player hours place Facepunch AUX3 at #15,986, in the top 71% of ranked servers.
Server tags and lists
Where does Facepunch AUX3 show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Facepunch AUX3: Top ranked Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
What is the meaning of the tags on Facepunch AUX3?
Published by Facepunch AUX3 for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): Player slots: 0; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164117 (Build): The game build is 164117; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Who operates Facepunch AUX3?
A playrust.com hostname is published by Facepunch AUX3 and by 124 other servers we track, so the same operator most likely runs them.
Map and rules
What map is used on Facepunch AUX3?
The map on Facepunch AUX3 is procedural, size 5,000, seed 4756856, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Facepunch AUX3 use?
The name Facepunch AUX3 does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. Rust's Official tab includes it. VAC, Valve's anti-cheat, is enabled.
About the server
What version is Facepunch AUX3 running?
Rust network protocol 2633 and build 164117 is what Facepunch AUX3 runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on Facepunch AUX3?
Over the last two days, it ran at an average of 49 server fps, minimum 35. Its entity count reached 179,580, including buildings, deployables and all other objects. Memory usage peaked at 9,020 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the location of Facepunch AUX3?
No region is published by Facepunch AUX3. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 79.137.98.20:28017.
What is the uptime of Facepunch AUX3?
Facepunch AUX3 is online at the moment. Going by its reported uptime, it restarted about 6 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
How often does Facepunch AUX3 wipe?
Not enough wipe data exists yet to identify the rhythm of Facepunch AUX3. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 40 days 8 hours ago.
Connection
How can I connect to Facepunch AUX3?
To connect, start Rust, hit F1, and enter client.connect 79.137.98.20:28017. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.