Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:31 UTC12d ago | 3 | – | running | 0 |
| Mon 14 Sep, 11:50 UTC30d ago | 6 | halved by day 10 | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Facepunch Unsecure?
On 6 slots, Facepunch Unsecure has 0 players at this moment. Over seven days it averaged 1, and the highest point was 4. Over the last 48 hours, the peak hour was 17:00 UTC, with an average of 3 players.
How is Facepunch Unsecure ranked?
Ranked #3,775 on seven-day player hours, Facepunch Unsecure is in the top 17% of all ranked servers.
Tags, lists, and filters
Where does Facepunch Unsecure show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Facepunch Unsecure: Top ranked Rust servers. These are the filters that bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.
How should you read the tags on Facepunch Unsecure?
The game's server browser reads the tags that Facepunch Unsecure publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival follows the standard Rust ruleset; mp6 (Max players): Player slots: 6; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Who operates Facepunch Unsecure?
124 other servers we track publish a playrust.com hostname as well as Facepunch Unsecure, so they are most likely run by the same operator.
Map and rules
What map is used on Facepunch Unsecure?
A procedural map of size 4,500 with seed 6974352, created by the game, is in use on Facepunch Unsecure. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on Facepunch Unsecure?
You will not find a gather rate in the name Facepunch Unsecure. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. You can find it under the Official tab in game. The server runs with VAC off.
Server details
What Rust version is Facepunch Unsecure on?
Facepunch Unsecure uses Rust network protocol 2634 and build 167781 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the performance like on Facepunch Unsecure?
The last 48 hours saw it average 30 server fps, never going under 30. Its entity count reached 115,753, including buildings, deployables and all other objects. At its highest, it consumed 4,663 MB of memory. Players feel lag when fps drops and entities increase.
Where can Facepunch Unsecure be found?
No region is published by Facepunch Unsecure. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 79.137.98.20:28021 is its address.
What is the uptime of Facepunch Unsecure?
Right now, Facepunch Unsecure is up and running. The uptime it gives suggests a restart around 2 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
What can you expect on wipe day on Facepunch Unsecure?
Recent wipes saw an average peak of 4 players at their busiest. The peak of the latest wipe came 28 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 10.
When does Facepunch Unsecure wipe?
Too few wipes are recorded for Facepunch Unsecure to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 4 hours ago.
How to join
How can I connect to Facepunch Unsecure?
To connect manually, open the console with F1 and type client.connect 79.137.98.20:28021. Or click Launch Rust on this page to open Rust through Steam and connect directly.
