RS-15956Community server
replays
Offline 79.165.151.88:28082 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is replays?
Currently, replays is offline; the last sighting was 5 days 19 hours ago. Over the past seven days, the average player count was 0.
What is the ranking of replays?
On player hours across seven days, replays is #15,956, inside the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry replays?
These Top Rust Servers lists include replays: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on replays?
Published by replays for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): It has 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on replays?
A procedural map, created by the game, is in use on replays.
What settings and rules does replays use?
The name replays does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. The server runs with VAC on.
About the server
What version is replays running?
replays uses Rust network protocol 2634 and build 167058 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for replays?
A region is not published by replays. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 79.165.151.88:28082.
What is the uptime of replays?
replays is offline now; the last time it was seen was 5 days 19 hours ago. It spent 0 of the last 120 hours online across 5 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 8 October 2026.
Wipe schedule
When does replays wipe?
Not enough wipe data exists yet to identify the rhythm of replays. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 5 days 20 hours ago.
Joining the server
What are the steps to join replays?
To connect, start Rust, hit F1, and enter client.connect 79.165.151.88:28082. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.