RS-···Community server
Name of Server as Shown on the Client Server List
Offline 79.177.141.197:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List is offline at this moment; the last signal was 31 days 5 hours ago.
Tags and filters
On Top Rust Servers, which lists and filters carry Name of Server as Shown on the Client Server List?
These Top Rust Servers lists include Name of Server as Shown on the Client Server List: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Name of Server as Shown on the Client Server List?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags Name of Server as Shown on the Client Server List publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on Name of Server as Shown on the Client Server List?
A procedural map, created by the game, is in use on Name of Server as Shown on the Client Server List.
Which settings and rules apply on Name of Server as Shown on the Client Server List?
No gather rate is given in the name Name of Server as Shown on the Client Server List. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC off.
Server info
What version is Name of Server as Shown on the Client Server List running?
Name of Server as Shown on the Client Server List uses Rust network protocol 2633 and build 163794 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Name of Server as Shown on the Client Server List?
There is no region published by Name of Server as Shown on the Client Server List. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 79.177.141.197:28015 is its address.
What is the uptime of Name of Server as Shown on the Client Server List?
Currently offline is Name of Server as Shown on the Client Server List, last seen 31 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
How often does Name of Server as Shown on the Client Server List wipe?
Not enough wipe data exists yet to identify the rhythm of Name of Server as Shown on the Client Server List. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 40 days 15 hours ago.
Connection
What is the process to join Name of Server as Shown on the Client Server List?
To connect, start Rust, hit F1, and enter client.connect 79.177.141.197:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.