RS-15464Community server
Local Test Server
Offline 79.186.61.92:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Local Test Server?
Currently, Local Test Server is offline; the last sighting was 28 days 9 hours ago.
What is the ranking of Local Test Server?
Ranked #15,464 on seven-day player hours, Local Test Server is in the top – of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Local Test Server?
These Top Rust Servers lists include Local Test Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
The game's server browser reads the tags that Local Test Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on Local Test Server?
A procedural map, created by the game, is in use on Local Test Server.
What settings and rules does Local Test Server use?
No gather rate is given in the name Local Test Server. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC off.
Server info
What is the Rust version on Local Test Server?
Rust network protocol 2633 and build 163794 is what Local Test Server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Local Test Server be found?
A region is not published by Local Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 79.186.61.92:28015 is its address.
How reliable is Local Test Server?
The server Local Test Server is down at the moment, with its last appearance 28 days 9 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
When does Local Test Server wipe?
The record holds too few wipes to determine Local Test Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 30 days 17 hours ago.
How to join
What is the process to join Local Test Server?
Use the console: open Rust, press F1, and type client.connect 79.186.61.92:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.