RS-13108Community server
TestServer
Offline 79.196.179.26:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TestServer?
TestServer is offline at this moment; the last signal was 3 days 16 hours ago. Its seven-day average is 0 players, with a peak of 1.
Where does TestServer sit in the rankings?
The last seven days of player hours place TestServer at #13,108, in the top 59% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists include TestServer: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on TestServer?
The game's server browser reads the tags that TestServer publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): It has 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on TestServer?
A procedural map, created by the game, is in use on TestServer.
What does TestServer run for rules and settings?
The name TestServer does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.
About the server
What Rust version is TestServer on?
TestServer uses Rust network protocol 2634 and build 167398 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can TestServer be found?
No region is published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 79.196.179.26:28015 is its address.
How reliable is TestServer?
The server TestServer is down at the moment, with its last appearance 3 days 16 hours ago. Across the last 3 full days, it was online for 2 of 72 hours, or 3%. Its first appearance in Top Rust Servers was on 9 October 2026.
Wipe cycle
When does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 5 hours ago.
Connection
How can I connect to TestServer?
Use the console: open Rust, press F1, and type client.connect 79.196.179.26:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.