RS-14887Community server
nameserver
Offline 80.115.205.13:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on nameserver?
nameserver is offline at this moment; the last signal was 9 hours ago. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 0 players.
What is the ranking of nameserver?
On player hours across seven days, nameserver is #14,887, inside the top 67% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry nameserver?
These Top Rust Servers lists count nameserver among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on nameserver?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags nameserver publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on nameserver?
nameserver uses a procedural map, which the game generates.
What settings and rules does nameserver use?
You will not find a gather rate in the name nameserver. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What Rust version is nameserver on?
Rust network protocol 2634 and build 166652 is what nameserver runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of nameserver?
No region is published by nameserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 80.115.205.13:28015 is its address.
What is the uptime of nameserver?
Currently offline is nameserver, last seen 9 hours ago. It was first observed by Top Rust Servers on 14 October 2026.
Wipe cycle
On what schedule does nameserver wipe?
Too few wipes are recorded for nameserver to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 18 hours ago.
Joining the server
What are the steps to join nameserver?
To connect, start Rust, hit F1, and enter client.connect 80.115.205.13:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.