RS-13638Community server
Dackelclub
Offline 80.140.180.140:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Dackelclub?
Dackelclub is offline at this moment; the last signal was 2 days 22 hours ago. Its seven-day average is 1 players, with a peak of 1.
What is the ranking of Dackelclub?
The last seven days of player hours place Dackelclub at #13,638, in the top 61% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Dackelclub?
These Top Rust Servers lists count Dackelclub among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Dackelclub?
Published by Dackelclub for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp7 (Max players): Player slots: 7; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on Dackelclub?
A procedural map, created by the game, is in use on Dackelclub.
What does Dackelclub run for rules and settings?
You will not find a gather rate in the name Dackelclub. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What version is Dackelclub running?
On Windows, Dackelclub operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
Where can Dackelclub be found?
There is no region published by Dackelclub. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 80.140.180.140:28015.
Is Dackelclub currently online?
Dackelclub is offline now; the last time it was seen was 2 days 22 hours ago. Across the last 2 full days, it was online for 0 of 48 hours, or 0%. Its first appearance in Top Rust Servers was on 11 October 2026.
Wipe schedule
When does Dackelclub wipe?
Not enough wipe data exists yet to identify the rhythm of Dackelclub. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 1 hours ago.
Connection
What is the process to join Dackelclub?
To connect, start Rust, hit F1, and enter client.connect 80.140.180.140:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.