RS-15114Community server
Dackelclub
Offline 80.140.186.220:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Dackelclub?
Currently, Dackelclub is offline; the last sighting was 5 days 6 hours ago. Its seven-day average is 0 players, with a peak of 1.
How is Dackelclub ranked?
Ranked #15,114 on seven-day player hours, Dackelclub is in the top 68% of all ranked servers.
Tags and filters
Where does Dackelclub appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Dackelclub among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Dackelclub?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp7 (Max players): Player slots: 7; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags Dackelclub publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Dackelclub?
A procedural map, created by the game, is in use on Dackelclub.
What settings and rules does Dackelclub use?
You will not find a gather rate in the name Dackelclub. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on Dackelclub?
Rust network protocol 2634 and build 166652 is what Dackelclub runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Dackelclub?
A region is not published by Dackelclub. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 80.140.186.220:28015 is its address.
Is Dackelclub currently online?
Currently offline is Dackelclub, last seen 5 days 6 hours ago. It spent 0 of the last 96 hours online across 4 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 9 October 2026.
Wipe cycle
How often does Dackelclub wipe?
Too few wipes are recorded for Dackelclub to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 8 days 14 hours ago.
Joining the server
How can I connect to Dackelclub?
Use the console: open Rust, press F1, and type client.connect 80.140.186.220:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.