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Live Servers11,744 Players83,544 Populated4,177 Fresh wipes · 3h179 Scanevery 5 min

RS-15892Vanilla server

RedLava.World | Rust

Offline EU 80.190.80.94:29015 checked 6d ago

vanilla
Connect
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,892
top 72% · #2504 in EU
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:01 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on RedLava.World | Rust?

Currently, RedLava.World | Rust is offline; the last sighting was 6 days 19 hours ago. Over the past seven days, the average player count was 0.

How is RedLava.World | Rust ranked?

In Europe, RedLava.World | Rust is #2,504 on seven-day player hours, with #15,892 overall and a top 72% position among ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry RedLava.World | Rust?

These Top Rust Servers lists count RedLava.World | Rust among their servers: Best EU Rust servers, Best Rust community servers and Top vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on RedLava.World | Rust?

gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; EU (Europe): The server browser lists it under Europe are the tags RedLava.World | Rust publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on RedLava.World | Rust?

The map on RedLava.World | Rust is procedural, size 3,000, seed 12345, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

What settings and rules does RedLava.World | Rust use?

The name RedLava.World | Rust does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC anti-cheat is active.

About the server

What is the Rust version on RedLava.World | Rust?

On Linux, RedLava.World | Rust operates Rust network protocol 2634 and build 167058. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can RedLava.World | Rust be found?

Its EU tag is how RedLava.World | Rust lists itself in Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 80.190.80.94:29015.

Is RedLava.World | Rust currently online?

RedLava.World | Rust is offline now; the last time it was seen was 6 days 19 hours ago. It spent 1 of the last 144 hours online across 6 days, giving 1% uptime. The first time Top Rust Servers saw it was on 7 October 2026.

Wipe cycle

What happens on wipe day on RedLava.World | Rust?

Across recent wipes, the busiest times averaged 0 players. The latest wipe saw its highest player count 0 hours in.

On what schedule does RedLava.World | Rust wipe?

The record holds too few wipes to determine RedLava.World | Rust's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 20 hours ago.

How to join

How can I connect to RedLava.World | Rust?

To connect, start Rust, hit F1, and enter client.connect 80.190.80.94:29015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://redlava.world.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players It has 20 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.