RS-16001Community server
Dagnabbits testserver
Offline 80.208.80.139:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Dagnabbits testserver?
Currently, Dagnabbits testserver is offline; the last sighting was 9 days 19 hours ago.
Where does Dagnabbits testserver sit in the rankings?
On player hours across seven days, Dagnabbits testserver is #16,001, inside the top 71% of all ranked servers.
Server tags and lists
Where does Dagnabbits testserver show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Dagnabbits testserver: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Dagnabbits testserver?
The game's server browser reads the tags that Dagnabbits testserver publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Dagnabbits testserver?
Dagnabbits testserver runs a procedural map of size 4,500 with seed 981907749, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does Dagnabbits testserver run for rules and settings?
You will not find a gather rate in the name Dagnabbits testserver. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC on.
Server info
What Rust version is Dagnabbits testserver on?
Dagnabbits testserver uses Rust network protocol 2633 and build 165217 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Dagnabbits testserver be found?
No region is published by Dagnabbits testserver. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 80.208.80.139:28015.
What is the uptime of Dagnabbits testserver?
Currently offline is Dagnabbits testserver, last seen 9 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 17 September 2026.
Wipe schedule
When does Dagnabbits testserver wipe?
Not enough wipe data exists yet to identify the rhythm of Dagnabbits testserver. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 18 hours ago.
Connection
What is the process to join Dagnabbits testserver?
To connect manually, open the console with F1 and type client.connect 80.208.80.139:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.