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Live Servers11,640 Players52,528 Populated3,471 Fresh wipes · 3h130 Scanevery 5 min

RS-15493Community server

RustMods.win | TEST SERVER

Offline 80.89.74.45:28015 checked 21d ago

Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,493
top 67%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep24 Sep26 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 00:05 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on RustMods.win | TEST SERVER?

RustMods.win | TEST SERVER is offline at this moment; the last signal was 21 days 23 hours ago.

How is RustMods.win | TEST SERVER ranked?

The last seven days of player hours place RustMods.win | TEST SERVER at #15,493, in the top 67% of ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry RustMods.win | TEST SERVER?

These Top Rust Servers lists include RustMods.win | TEST SERVER: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the tags on RustMods.win | TEST SERVER?

The game's server browser reads the tags that RustMods.win | TEST SERVER publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What map is used on RustMods.win | TEST SERVER?

A procedural map, created by the game, is in use on RustMods.win | TEST SERVER.

What does RustMods.win | TEST SERVER run for rules and settings?

The name RustMods.win | TEST SERVER does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.

Server details

What version is RustMods.win | TEST SERVER running?

On Windows, RustMods.win | TEST SERVER operates Rust network protocol 2633 and build 164530. Joining requires matching protocols, and Steam updates your game automatically.

Where can RustMods.win | TEST SERVER be found?

No region is published by RustMods.win | TEST SERVER. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 80.89.74.45:28015.

What is the uptime of RustMods.win | TEST SERVER?

Currently offline is RustMods.win | TEST SERVER, last seen 21 days 23 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 21 September 2026.

Wipe details

What can you expect on wipe day on RustMods.win | TEST SERVER?

Across recent wipes, the busiest times averaged 0 players. The latest wipe saw its highest player count 0 hours in.

How often does RustMods.win | TEST SERVER wipe?

The record holds too few wipes to determine RustMods.win | TEST SERVER's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 21 days 23 hours ago.

Connection

How can I connect to RustMods.win | TEST SERVER?

Use the console: open Rust, press F1, and type client.connect 80.89.74.45:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players It has 10 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.