RS-15940Community server
map test
Offline 81.162.255.154:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on map test?
Currently, map test is offline; the last sighting was 9 days 11 hours ago.
How is map test ranked?
The last seven days of player hours place map test at #15,940, in the top 71% of ranked servers.
Tags, lists, and filters
Where does map test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include map test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on map test?
The game's server browser reads the tags that map test publishes: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Player slots: 2; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which settings and rules apply on map test?
The name map test does not state a gather rate. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server details
What version is map test running?
Rust network protocol 2634 and build 166652 is what map test runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can map test be found?
A region is not published by map test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 81.162.255.154:28015 is its address.
What is the uptime of map test?
map test is offline now; the last time it was seen was 9 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 4 October 2026.
Wipe schedule
On what schedule does map test wipe?
Not enough wipe data exists yet to identify the rhythm of map test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 14 hours ago.
How to join
What are the steps to join map test?
To connect manually, open the console with F1 and type client.connect 81.162.255.154:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.