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Live Servers11,694 Players82,004 Populated4,102 Fresh wipes · 3h164 Scanevery 5 min

RS-14514Community server

RavenusDev - Map Test

Offline 82.0.139.250:28015 checked 15d ago

Connect
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#14,514
top 61%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 14:51 UTC15d ago 1 – running 0
Mon 28 Sep, 22:38 UTC15d ago 1 – 0.7 days 0
Mon 28 Sep, 13:37 UTC16d ago 1 – 0.4 days 0
Tue 22 Sep, 21:19 UTC21d ago 0 – 5.7 days 1
Wed 16 Sep, 18:17 UTC27d ago 1 – 6.1 days 1
Tue 15 Sep, 19:51 UTC28d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on RavenusDev - Map Test?

Currently, RavenusDev - Map Test is offline; the last sighting was 15 days ago.

What is the ranking of RavenusDev - Map Test?

The last seven days of player hours place RavenusDev - Map Test at #14,514, in the top 61% of ranked servers.

Tags, lists, and filters

Where does RavenusDev - Map Test appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find RavenusDev - Map Test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the tags on RavenusDev - Map Test?

Published by RavenusDev - Map Test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What settings and rules does RavenusDev - Map Test use?

No gather rate is given in the name RavenusDev - Map Test. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.

About the server

What version is RavenusDev - Map Test running?

On Windows, RavenusDev - Map Test operates Rust network protocol 2633 and build 165217. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of RavenusDev - Map Test?

A region is not published by RavenusDev - Map Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 82.0.139.250:28015.

Is RavenusDev - Map Test currently online?

RavenusDev - Map Test is offline now; the last time it was seen was 15 days ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What happens on wipe day on RavenusDev - Map Test?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in.

On what schedule does RavenusDev - Map Test wipe?

There is no way to predict the next wipe on RavenusDev - Map Test, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 15 days 1 hours ago.

Connection

How can I connect to RavenusDev - Map Test?

To connect manually, open the console with F1 and type client.connect 82.0.139.250:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp1
Max players Player slots: 1.
ts8
Group limit At most 8 per team, as standard in the game.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs165217
Build The game build is 165217.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.