RS-15912Community server
Rust Test
Offline 82.167.180.218:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Rust Test?
Rust Test is offline at this moment; the last signal was 3 days 4 hours ago. Over the past seven days, the average player count was 0.
Where does Rust Test sit in the rankings?
The last seven days of player hours place Rust Test at #15,912, in the top 72% of ranked servers.
Server tags and lists
Where does Rust Test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Rust Test among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Rust Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags Rust Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on Rust Test?
Rust Test uses a procedural map, which the game generates.
What settings and rules does Rust Test use?
The name Rust Test does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Rust Test running?
On Linux, Rust Test operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
What is the location of Rust Test?
No region is published by Rust Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 82.167.180.218:28015.
Is Rust Test currently online?
Rust Test is offline now; the last time it was seen was 3 days 4 hours ago. Across the last 2 full days, it was online for 0 of 48 hours, or 0%. It was first observed by Top Rust Servers on 11 October 2026.
Wipe details
When does Rust Test wipe?
The record holds too few wipes to determine Rust Test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 7 days 15 hours ago.
Joining the server
How can I connect to Rust Test?
To connect manually, open the console with F1 and type client.connect 82.167.180.218:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.