RS-15489Community server
RTM Local Test
Offline 83.202.36.141:28115 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is RTM Local Test?
RTM Local Test is offline at this moment; the last signal was 27 days 6 hours ago.
Where does RTM Local Test sit in the rankings?
Ranked #15,489 on seven-day player hours, RTM Local Test is in the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry RTM Local Test?
These Top Rust Servers lists count RTM Local Test among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on RTM Local Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): There are 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags RTM Local Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on RTM Local Test?
A procedural map, created by the game, is in use on RTM Local Test.
What does RTM Local Test run for rules and settings?
No gather rate is given in the name RTM Local Test. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is RTM Local Test on?
On Windows, RTM Local Test operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for RTM Local Test?
No region is published by RTM Local Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 83.202.36.141:28115 is its address.
What is the uptime of RTM Local Test?
RTM Local Test is offline now; the last time it was seen was 27 days 6 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
How often does RTM Local Test wipe?
The record holds too few wipes to determine RTM Local Test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 32 days ago.
How to join
What is the process to join RTM Local Test?
To connect manually, open the console with F1 and type client.connect 83.202.36.141:28115. Or click Launch Rust on this page to open Rust through Steam and connect directly.