RS-14543Community server
test
Offline 83.23.140.41:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is test?
test is offline at this moment; the last signal was 15 days 8 hours ago.
Where does test sit in the rankings?
The last seven days of player hours place test at #14,543, in the top 61% of ranked servers.
Tags and filters
Where does test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): There are 2 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on test?
test uses a procedural map, which the game generates.
What does test run for rules and settings?
No gather rate is given in the name test. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.
Server details
What Rust version is test on?
Rust network protocol 2633 and build 165217 is what test runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for test?
There is no region published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 83.23.140.41:28015.
How reliable is test?
test is offline now; the last time it was seen was 15 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 28 September 2026.
Wipe details
When does test wipe?
The record holds too few wipes to determine test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 16 days 8 hours ago.
How to join
How can I connect to test?
To connect manually, open the console with F1 and type client.connect 83.23.140.41:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.