RS-14412Community server
TestServer
Offline 84.147.150.45:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TestServer?
Currently, TestServer is offline; the last sighting was 13 days 21 hours ago.
Where does TestServer sit in the rankings?
Ranked #14,412 on seven-day player hours, TestServer is in the top 60% of all ranked servers.
Server tags and lists
Where does TestServer show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find TestServer: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): There are 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags TestServer publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on TestServer?
TestServer uses a procedural map, which the game generates.
What does TestServer run for rules and settings?
No gather rate is given in the name TestServer. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. VAC anti-cheat is active.
About the server
What is the Rust version on TestServer?
Rust network protocol 2633 and build 165217 is what TestServer runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TestServer?
No region is published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 84.147.150.45:28015 is its address.
Is TestServer currently online?
The server TestServer is down at the moment, with its last appearance 13 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 30 September 2026.
Wipe cycle
When does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 20 hours ago.
Joining the server
How can I connect to TestServer?
To connect manually, open the console with F1 and type client.connect 84.147.150.45:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.