RS-15892Community server
Test
Offline 84.166.194.199:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Test?
Currently, Test is offline; the last sighting was 2 days 12 hours ago. Over the past seven days, the average player count was 0.
Where does Test sit in the rankings?
The last seven days of player hours place Test at #15,892, in the top 72% of ranked servers.
Tags, lists, and filters
Where does Test show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): Player slots: 3; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on Test?
A procedural map, created by the game, is in use on Test.
What settings and rules does Test use?
The name Test does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC on.
Server info
What Rust version is Test on?
Rust network protocol 2634 and build 166652 is what Test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Test be found?
A region is not published by Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 84.166.194.199:28015.
What is the uptime of Test?
Currently offline is Test, last seen 2 days 12 hours ago. 0 of 24 hours it stayed up in the last 1 full day, giving 0% uptime. Its first appearance in Top Rust Servers was on 12 October 2026.
Wipe schedule
When does Test wipe?
Not enough wipe data exists yet to identify the rhythm of Test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 7 hours ago.
Joining the server
What is the process to join Test?
To connect, start Rust, hit F1, and enter client.connect 84.166.194.199:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.