RS-11219Community server
Test
Offline 84.166.196.163:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Test?
Test is offline at this moment; the last signal was 6 days ago. A seven-day average of 1 players was reached, peaking at 1.
What is the ranking of Test?
On player hours across seven days, Test is #11,219, inside the top 50% of all ranked servers.
Server tags and lists
Where does Test appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test?
gmrust (Game mode): Standard survival, as in Rust; mp3 (Max players): There are 3 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Test?
Test uses a procedural map, which the game generates.
Which settings and rules apply on Test?
No gather rate is given in the name Test. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is Test on?
Rust network protocol 2634 and build 166652 is what Test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Test?
No region is published by Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 84.166.196.163:28015.
Is Test currently online?
Test is offline now; the last time it was seen was 6 days ago. It spent 11 of the last 168 hours online across 7 days, giving 7% uptime. The first time Top Rust Servers saw it was on 4 October 2026.
Wipe details
How often does Test wipe?
Not enough wipe data exists yet to identify the rhythm of Test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 4 hours ago.
Joining the server
What are the steps to join Test?
To connect, start Rust, hit F1, and enter client.connect 84.166.196.163:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.