RS-11639Community server
ServerName
Offline 84.18.99.48:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on ServerName?
ServerName is offline at this moment; the last signal was 6 days 5 hours ago. A seven-day average of 1 players was reached, peaking at 1.
What is the ranking of ServerName?
The last seven days of player hours place ServerName at #11,639, in the top 52% of ranked servers.
Tags, lists, and filters
Where does ServerName appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count ServerName among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on ServerName?
Published by ServerName for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): Running game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on ServerName?
A procedural map, created by the game, is in use on ServerName.
Which settings and rules apply on ServerName?
No gather rate is given in the name ServerName. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.
About the server
What Rust version is ServerName on?
ServerName uses Rust network protocol 2634 and build 167058 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can ServerName be found?
No region is published by ServerName. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 84.18.99.48:28015 is its address.
How reliable is ServerName?
The server ServerName is down at the moment, with its last appearance 6 days 5 hours ago. Across the last 6 full days, it was online for 0 of 144 hours, or 0%. It was first observed by Top Rust Servers on 7 October 2026.
Wipe details
When does ServerName wipe?
Not enough wipe data exists yet to identify the rhythm of ServerName. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 7 hours ago.
Joining the server
What are the steps to join ServerName?
To connect, start Rust, hit F1, and enter client.connect 84.18.99.48:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.