RS-14408Community server
Map Test Server
Offline 84.190.84.248:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Map Test Server?
Currently, Map Test Server is offline; the last sighting was 12 days 8 hours ago.
How is Map Test Server ranked?
On player hours across seven days, Map Test Server is #14,408, inside the top 63% of all ranked servers.
Tags, lists, and filters
Where does Map Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Map Test Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Map Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags Map Test Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which settings and rules apply on Map Test Server?
You will not find a gather rate in the name Map Test Server. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server details
What version is Map Test Server running?
Map Test Server uses Rust network protocol 2634 and build 166494 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for Map Test Server?
No region is published by Map Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 84.190.84.248:28015.
What is the uptime of Map Test Server?
The server Map Test Server is down at the moment, with its last appearance 12 days 8 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe cycle
On what schedule does Map Test Server wipe?
Too few wipes are recorded for Map Test Server to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 9 hours ago.
Joining the server
What are the steps to join Map Test Server?
To connect, start Rust, hit F1, and enter client.connect 84.190.84.248:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.