RS-10899Community server
Private Shack
Offline 84.240.42.178:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Private Shack?
Private Shack is offline at this moment; the last signal was 5 days 22 hours ago. Over seven days it averaged 1, and the highest point was 1.
Where does Private Shack sit in the rankings?
The last seven days of player hours place Private Shack at #10,899, in the top 49% of ranked servers.
Tags, lists, and filters
Where does Private Shack show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Private Shack among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Private Shack?
The game's server browser reads the tags that Private Shack publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167231 (Build): Running game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Private Shack?
Private Shack uses a procedural map, which the game generates.
What settings and rules does Private Shack use?
The name Private Shack does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. The server runs with VAC on.
About the server
What version is Private Shack running?
Private Shack uses Rust network protocol 2634 and build 167231 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Private Shack?
There is no region published by Private Shack. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 84.240.42.178:28015.
What is the uptime of Private Shack?
Private Shack is offline now; the last time it was seen was 5 days 22 hours ago. Across the last 5 full days, it was online for 1 of 120 hours, or 1%. The first time Top Rust Servers saw it was on 8 October 2026.
Wipe schedule
When does Private Shack wipe?
Not enough wipe data exists yet to identify the rhythm of Private Shack. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 6 days 8 hours ago.
Connection
What are the steps to join Private Shack?
To connect, start Rust, hit F1, and enter client.connect 84.240.42.178:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.