RS-15647Community server
EACPatchTest
Offline 85.175.226.51:29000 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 15:42 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on EACPatchTest?
Currently, EACPatchTest is offline; the last sighting was 4 days ago. Its seven-day average is 0 players, with a peak of 1.
How is EACPatchTest ranked?
The last seven days of player hours place EACPatchTest at #15,647, in the top 71% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry EACPatchTest?
These Top Rust Servers lists count EACPatchTest among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on EACPatchTest?
gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags EACPatchTest publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on EACPatchTest?
EACPatchTest uses a procedural map, which the game generates.
What settings and rules does EACPatchTest use?
You will not find a gather rate in the name EACPatchTest. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server details
What is the Rust version on EACPatchTest?
On Windows, EACPatchTest operates Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
What is the server location for EACPatchTest?
No region is published by EACPatchTest. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 85.175.226.51:29000 is its address.
What is the uptime of EACPatchTest?
EACPatchTest is offline now; the last time it was seen was 4 days ago. It spent 0 of the last 72 hours online across 3 days, giving 0% uptime. It was first observed by Top Rust Servers on 11 October 2026.
Wipe details
What can you expect on wipe day on EACPatchTest?
The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 1 hours in.
When does EACPatchTest wipe?
Too few wipes are recorded for EACPatchTest to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 4 days 1 hours ago.
How to join
How can I connect to EACPatchTest?
To connect, start Rust, hit F1, and enter client.connect 85.175.226.51:29000. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.