RS-15948Community server
Test Server
Offline 85.238.79.200:28088 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Test Server?
Currently, Test Server is offline; the last sighting was 3 days 17 hours ago. Over the past seven days, the average player count was 0.
Where does Test Server sit in the rankings?
The last seven days of player hours place Test Server at #15,948, in the top 72% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Test Server?
On these Top Rust Servers lists you will find Test Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163207 (Build): Running game build 163207; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which settings and rules apply on Test Server?
No gather rate is given in the name Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.
About the server
What version is Test Server running?
Test Server uses Rust network protocol 2633 and build 163207 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Test Server?
No region is published by Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 85.238.79.200:28088.
Is Test Server currently online?
Test Server is offline now; the last time it was seen was 3 days 17 hours ago. Across the last 7 full days, it was online for 90 of 168 hours, or 54%. It was first observed by Top Rust Servers on 3 October 2026.
Wipe schedule
When does Test Server wipe?
Too few wipes are recorded for Test Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 38 days 18 hours ago.
Connection
What are the steps to join Test Server?
To connect manually, open the console with F1 and type client.connect 85.238.79.200:28088. Or click Launch Rust on this page to open Rust through Steam and connect directly.